Jo Lammert, White Whale Games studio director
White Whale Games started in summer of 2011 when Jo Lammert and two friends, spurred by a conversation about pulp fantasy and video games, decided to make a game company. Each member of the team had little to no experience in the industry, and the new company had next to no money; So how exactly did White Whale go from chatting about wizards and swords to releasing the critically-acclaimed God of Blades? Learn about the team's struggles and successes in indie game development--and how they were able to build a game studio with just a few ideas and an eagerness to learn.
FeedMagnet started as a traditional web application. After a realization that the product couldn't keep up with the pace social media creates data, the team embraced the devops movement. Today through automation, FeedMagnet provides a simple web stack for each customer, manages costs, and maintains operational simplicity using a single tenant architecture. Learn why and how they made the change.
701 Brazos Street, 16th floor,
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