Next Meeting: Tuesday, May 14, 2013 at 7pm

Building a video game company through social capital

Jo Lammert, White Whale Games studio director
@JoLammert

White Whale Games started in summer of 2011 when Jo Lammert and two friends, spurred by a conversation about pulp fantasy and video games, decided to make a game company. Each member of the team had little to no experience in the industry, and the new company had next to no money; So how exactly did White Whale go from chatting about wizards and swords to releasing the critically-acclaimed God of Blades? Learn about the team's struggles and successes in indie game development--and how they were able to build a game studio with just a few ideas and an eagerness to learn.

Automation and elasticity: The economics of devops

Boyd Hemphill, FeedMagnet system architect, and Jason Ford, FeedMagnet founder
@behemphi / @jasford

FeedMagnet started as a traditional web application. After a realization that the product couldn't keep up with the pace social media creates data, the team embraced the devops movement. Today through automation, FeedMagnet provides a simple web stack for each customer, manages costs, and maintains operational simplicity using a single tenant architecture. Learn why and how they made the change.

Where: Capital Factory

701 Brazos Street, 16th floor,
Austin, Texas 78701

A huge thanks to Sparefoot for sponsoring this month's event!

AFTER PARTY: Join the fine folks form Artifact Conf for an after party at Buffalo Billiard's!